Friday, 30 September 2011

reference photos

today we made a reference photo by taking out all the lens distortion with the skew tool and the took out everything that is in front of the house because it is in the way and is made after the house and you cant see what is behind so i used the spot heal tool to get rid of the lamppost and singes in the way and recreated a repesatation of what is behind is by useing the textures from around the house then i took out a window with the same proscess and the i used a texture i had made to add a brick finish to the building.

 my version
















orignal

Friday, 23 September 2011

3d crate

this lesson we made a crate we started out in max and made a box then we selected all of the polygons and used the inset tool and then changed the by type to polygons then we extrude it by group then made it -1.7 then i went and added a uvw unrap modifier to it and then took the parts you couldn't see the squares in the centrer and scared them in the uv space so that i could see them then i took the edges around the out side of the inside polly and scaled them so they were seen then i saved the uvw map and then rendered it out and opened it in Photoshop so that i could add a texture to the map i then added a wooden plank texture to the crate and then added a splat texture to it for a little fun then i saved it out as a jpeg because the psd wast working inside max then i opened up max and added in the texture to the diffuse channel of the crate to give it the texture.







pictures for reference

I like this image because it is huge and high-resolution and I can take a texture of the tree to make a nice wood texture for a tree or something with bark still on it.
i can use this image this image to get a good image for a stone rendered wall or a noise texture for other things
this image is a good image of a brick wall witch meeds to be cleaned up a little so it looks nice and then use lighting effects to add a little depth to the image.
this is a good image for shadow reference so i know when our are looking up at a window were the shadows should fall on the image to make my work seem more real.
this image I would like to use as a reference image to model the building on because the building is a nice one and it looks old and has a nice windows.
same as above but it has a nice image of clouds i can use for sky replacements or when i have to render a cloud
i took this image because it has a nice mouldy yellow paint at the top of the image.











this image below is a common thing in streets and it is a easy thing to model and has a nice pink line on top witch has a very noisy finish to it.