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final render |
Friday, 9 December 2011
bin demo
partical fire
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final render |
mental ray demo
in this demo we made a room with a glow on the window and a light that pass's though and bounces of the walls and casts shadows from the lights to make a half realistic scene. To do this we made a cube and cut 2 holes in it to make a window and then flipped the normals with the normals tool. then we added a skylight so that the whole scene was light up and mr sky portals to direct that light into the window then we made a mr spot light to add rays of light in to the window and a glow on to the sky portals to add a little realism to the scene. we then added a camera into the inside of the room so that we could get a better render. then we started to add in textures to the scene we started with a arch and design material and added a concrete texture into the diffuse and then added a noise map into the bump channel to add the effect of holes in the concrete.
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final render |
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concrete texture |
glass/diamond mental ray texture
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final render |
demo reference image clean up
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final render |
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reference image |
brick texture for street
this is my one of my final brick textures for my street for the red bricks it is made with a image of a brick wall as the defuse to give it the colour of the brick wall and the a displacement map to give it deformation this to make the bricks stand out from the masonry and then a bump map to cast shadows in the right places on the texture
displacement and bump map this on the displacement channel makes the white go up and the black go down so that the bricks look like they have been modelled on the bump map channel effects the light to give the impression of shadows so that the image pops and has more realism.
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final texture |
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displacement effect |
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displacement map |
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diffuse map |
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