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final render |
i decided to make this because i thought it would be a all right thing to have just in case i need it in my street at some point. i took particle effect bliszerd and turned it upside down and then made the particles instance geometry and then upped the life and death of the particle so that it stays in the scene for longer and the right amount of time then i made a sphere and used the noise filter to add deformation. then i made a standard matiral and used particle age for the defuse channel so that when the particles become a age then go a different colour and turned on self illumination and made the colour red to add a little glow to the image then i made it a little transparent and added a smoke map the the bump map channel and place the texture on the sphere and picked the sphere for the instance gemomaty and hid the original sphere.
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