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final render |
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in this demo we made a bin and a floor with opacity maps and bump maps. To make the floor i made a plane and added a standard texture with a map on the defuse and a map for the bump to give it colour and make false light to make shadows to give it depth and a false sense of modelling. then i made a cylinder and then deleted the top face and added a standard texture on to it with a map for the defuse and the bump and the opacity map the defuse map adds colour
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