Friday, 9 December 2011

glass/diamond mental ray texture

final render
with this texture I wonted to make a solid glass texture that reflects the light so I made a simple object    with many sides so that it showed the reflection of its self in the render then i added a mr spot light from the top down to add some light to the scene and a white plane so that it would cast a shadow i then added a mr omni light and changed the colour of it to give it a easy colour to see reflect in the render. i then took the  arch and design material turned the defuse to 0 and the reflectivity to 1  so that i would have a material that had no colour and was completly reflective i then turned the transparency  to 1 as well so that the light would pass though it.

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